Lore

The Hammer of Justice

“Good evening, America. Tonight on ‘Night Owls with Henry Coates’, we are discussing Sentinel. Who is this costumed vigilante? Where did he come from? Does he have a secret identity? More when we come back.”

-Henry Coates aka Sentinel

"I’M a cliche? You’re the bought judge."

-Sentinel

 

Few would ever know that Henry Coates, renowned physicist, all-star running back, and beloved host of the talk show “Night Owls” was also Sentinel, the first and greatest costumed superhero in America.

Coates got PhDs in Chemical Engineering, Physics, Economics, and Literature before he got tired of filling out the paperwork. But when his father was shot by a cop in the pay of local crime boss Seven Fingers Dupree, Coates swore to devote his mighty intellect to fighting crime, and Sentinel was born.

Armed with weapons of his own invention, Sentinel fought his way to the center of a web of corruption led by a secret society known as KABAL. His war with KABAL lasted years and ended only when he destroyed their base in a Kamchatkan volcano and unmasked their leader, boyband megastar Josh Von Evilstein.

Later, as America’s most beloved president since Washington, Coates would still slip out at night to fight crime on the streets.

Now restored in Valhalla to the simple strength of his younger days, Sentinel revels in the Tournament. But recently he has seen that there are those in Asgard who need protecting, and has turned his attention to injustice here.

 

Statistics

Weapons - Hammer, Katar

Stat Spread - Strength 5, Dexterity 4, Defense 7, Speed 6

 

Skin Viewer

This is not yet complete. I want to add the skins here. I created a sample below with the Nightblde Hattori skin. I do not think I will do weapon skins though. Maybe just Skins and that is it. (Probably no need for droppdown select, I will just add an image).

Move List

Symbols Key

Jump
=   Jump
GC
=   Gravity Cancel
CD
=   Chase Dodge
T
=   Throw
P
=   Pick Up (thrown weapon)
NL
=   Neutral Light
DL
=   Down Light
SL
=   Side Light
NH
=   Neutral Heavy (neutral sig)
DH
=   Down Heavy (down sig)
SH
=   Side Heavy (side sig)
NA
=   Neutral Air
DA
=   Down Air
SA
=   Side Air
R
=   Recovery (or heavy neutral air)
GP
=   Ground Pound (or heavy down air)
X
=   Your choice of follow-up combo

Katars Sentinel-Specific

String, 34.4 damage

NL
NH

String, 39.6 damage

NL
Jump
GC
SH

String, 31.4 damage

SL
NH

String, 54.7 damage

SL
DH

String, 36.6 damage

SL
SH

String, 34.6 damage

DL
GC
DH


Hammer Sentinel-Specific

True, 36.2 damage

DL
NH


String, 28.9 damage

DL
DH


Katars General

True

DA
NL
Total damage: 39

True

DA
SL
Total damage: 36

True

DA
DL
Total damage: 35

True

DA
SL
NL
Total damage: 54

True

DA
SL
DL
Total damage: 50

True

SL
R
Total damage: 36

True

SL
NL
Total damage: 33

True

SL
DL
Total damage: 29

True

GP
NA
Total damage: 31

True

GP
R
Total damage: 39

True

SA
DL
Total damage: 29

String

DA
SL
DL
DA
NL
Total damage: 89

String

NL
Jump
R
Total damage: 39

String

NL
Jump
NA
Total damage: 31

String

DL
R
Total damage: 35

String

DL
GP
Total damage: 32

String

DL
Jump
NA
Total damage: 27

Hammer General

True

DL
NL
Total damage: 35

True

DL
SL
Total damage: 28

True

DL
Jump
DA
Total damage: 22

True

DL
Jump
SA
Total damage: 28

True

DL
Jump
CD
R
Total damage: 20

True

DL
Jump
GC
NL
Total damage: 35

True

DL
Jump
GC
SL
Total damage: 28

True

DL
Jump
GC
DL
Jump
DA
Total damage: 30

True

DL
Jump
GC
DL
Jump
SA
Total damage: 36

String

DL
Jump
GP
Total damage: 35

Unarmed General

True – Reliable combo for dealing damage

DL
Jump
NA
Total damage: 29

True – Good force, use when at edge of platform

DL
Jump
SA
Total damage: 28

True – Edge-guard potential

DL
Jump
DA
Total damage: 20

True – Good kill move

DL
Jump
R
Total damage: 23

True

DL
Jump
GP
Total damage: 30

True

DL
Jump
GC
NH
Total damage: 29

True – Kill potential

DL
Jump
GC
DH
Total damage: 24

True

DL
Jump
GC
NL
Total damage: 26

True

DL
Jump
GC
DL
Jump
NA
Total damage: 37

True

DL
Jump
GC
DL
Jump
DA
Total damage: 28

True

DL
Jump
GC
DL
Jump
R
Total damage: 31

True (at white health) + X damage

SA
DL
X
Total damage: 28

String

DL
NH
Total damage: 29

String

DL
Jump
R
NA
Total damage: 44

String (at low damage)

DL
Jump
R
NA
Total damage: 44

String (at mid-high damage)

DL
Jump
R
Jump
NA
Total damage: 44

String (at low damage)

DL
Jump
R
GP
Total damage: 45

String (at mid-high damage)

DL
Jump
R
Jump
R
Total damage: 38

String (at low-mid damage) + X damage

DL
Jump
GP
R
X
Total damage: 45

String (at low-mid damage)

DL
Jump
GP
Jump
NA
Total damage: 51

String (at low damage)

DL
Jump
GC
SH
Total damage: 25
Did we goof or miss one? Please contact us to let us know.

Data

Guides

General

Sword Combos Tutorial for Beginners

By Berthen

Removing Guides from here.

 


Submit Your Guide

Submit a Guide of your own! You can submit guides to the Forums under the "Guides" category or just click here. If your guide is thought out and helpful, then it will be added to this section for that specific legend that you created it for. We will of course credit you and have a link to your profile.

Top Mains

Downloads

Download some cool wallpapers. See below for available downloads. Feel free to contact us if you have any requests or if you would like to see different types of downloads.

 

Bödvar

Cyber Bodvar

Cassidy

Default Cassidy

Orion

Harbinger Orion

Lord Vraxx

Dark Matter Vraxx

Gnash

White Fang Gnash

Queen Nai

Snake Goddess Nai

Hattori

Nightblade Hattori

Sir Roland

King Roland

King Roland (black)

Scarlet

Default Scarlet

Ada

DJ Ada

Sentinel

Nightwatch Sentinel

Lucien

Dark of Night Lucien

Teros

Ready to Riot Teros

Brynn

Fallen Brynn

Asuri

Lynx Asuri

Barraza

Razorback Barraza

Ember

Nightshade Ember

Nightshade Ember (white)

Azoth

Lichlord Azoth

Koji

Shogun Koji

Ulgrim

Default Ulgrim

Diana

Wyrmslayer Diana

Jhala

Warlord Jhala